Stack Exchange Network
Stack Exchange network consists of 181 Q&A communities including
Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
Visit Stack Exchange
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this community
Anybody can ask a question
The best answers are voted up and rise to the top
1 year, 8 months ago
I am new to blender and was following a tutorial where I wanted to bake a normal map from a high poly mesh to a low poly mesh.
On finishing baking the normal map turned out weird. I tried various extrusion and ray distance values(I dont know what extrusion does). But it still turned out wrong.
I have a feeling that I did something wrong while sculpting.
Here is the blend file I am working with.
Sep 25, 2021 at 13:53
Okay I got the answer when I redid the entire project. Basically I had slightly modified the high poly mesh which had messed up the baked normal texture. But when I redid the entire thing it turned out okay.
Sep 27, 2021 at 17:57
log in to answer this question.
By clicking “Accept all cookies”, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our
Accept all cookies
Necessary cookies only