I am new to blender and was following a tutorial where I wanted to bake a normal map from a high poly mesh to a low poly mesh.
On finishing baking the normal map turned out weird. I tried various extrusion and ray distance values(I dont know what extrusion does). But it still turned out wrong.
I have a feeling that I did something wrong while sculpting.
Here is the blend file I am working with.
https://drive.google.com/drive/folders/14xmpw7HWBSs5hGiOXNs609RYpnqFPbZg?usp=sharing
Reference: