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I have a mug of beer I'm working with which is composed of three elements: foam, beer, and the glass mug.

In Cycles it looks reasonable as one would expect:

enter image description here

However, in Eevee, I can't see the beer liquid in the glass unless the glass is removed from display:

enter image description here enter image description here

It seems in Eevee, the glass "hides" the beer liquid.

Is there any way to make this work in Eevee?

My presumption is Eevee only allows refraction through one object at a time, and for this to work, I need to refract through two objects in series (the glass, then the beer liquid).

Is there any Eevee solution? Here is the blend file: https://easyupload.io/ii14h7

Thanks for any solutions/ideas.

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Unfortunately, due to the very nature of how EEVEE "approximates" things such as reflections and refractions (transparency and caustics), quality will always be much diminished compared to Cycles - Expecially when trying to view a material with transparency through another material with transparency. You can try something like the graph below to get closer to what you're looking for, but EEVEE will never look as "correct" or "clean" as Cycles in this department. Don't forget to change the material's Blend Mode to Alpha-Blend:

Refracteevee

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