Below is an image of what I am trying to make :
I want to make a bottom of object start with red with no transparency,
and gradually shift towards no color with 100% transparency to the top.
Right now I was trying to play around with color ramp nodes on the object's BSDF, but cant figure out how for the transparency part.
Would there be other better ways to achieve this above effect?
Thank you all in advance!
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Getting math nodes also sort of ends up changing the whole object's transparency rather than only a tip, lmk if I made any mistakes for this method :)