I'm in dire need of some help here, as you can see in the second photo both, the car and the light that illuminate it, reflect on the ground plane I added.
I'd need to keep the car's reflection only avoiding the emitter's reflection thus having a cleaner look on the image.
From what I've heard software like Corona and V-Ray can just deactivate reflections per object but on Blender it just doesn't exist.
I'd be down with whatever gets me the result, be it layering or nodes, but I'd need a replicable solution that I could use in all my renders, share videos, forum pages, and anything related all help is and will be greatly appreciated.
Thanks in advance - Calo.