After looking at the documentation about supported file formats on wiki, I tried to use 8 bit BMP files as texture. (I know, old school, but I wanted to avoid conversions)
However, the image appears blank in blender.
Is there anything I need to set (like a property, or parameter while importing) to be able to use an 8bit BMP image as texture?
When I convert these to PNG or 24b BMP there is no problem.
Also when I save something with mspaint as 8b BMP the same problem happens.
Note I used a python script to import these,