I a modelling an airplane model for FlightGear in Blender. I have a problem with the UV mapping and / or the texture of the LeftElevator. The lower side of that object keeps flickering:
Deleting the face leaves a hole, so there is no double face. Also, the lower side is mapped to a wrong place of the texture in the 3D view, but it is mapped to the rightplace in the UV editor.
I've also tried re-unwrapping the object, which did not help either. The weirdest thing is, that when I export the model to an AC3D file an load that in FlightGear, the lower side of the LeftElevator is showing the right texture, but the upper side is now mapped to a wrong place on the UV texture