i have some problems with artifacts in baked textures. It is basically a very simple scene but cycles render beautiful artifacts in my images, at least in baking mode (see pictures). The source of the problem seems clear: if i bevel the edge, i will have these artifacts, but i dont know how to fix this. In my opinion this is a bug in blender but maybe somebody has an workaround.
What i have done is simple:
- Create a cube
- Delete some faces
- Apply scale
- Flip normals (because they were the inner faces of the cube)