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title says almost anything , is there a way to sculpt stitches continuously in blender ? I know that rake option kinda works but that happens with sliced drops of texture and isn't continuous .enter image description here

enter image description here

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Ok in blender we don't do that since blender is a polygon modeling software and not an only sculpting program ,so for doing this

  1. you need to have a tillable texture

  2. and then you need to model your stitch path with a plane like this : enter image description here

  3. then you need to uv map it like this (Using Follow active quads to straighten it) enter image description here

  4. then you need to subdivide your stitch path and place it where you want in your model and apply the texture on it , and use a shrinkwrap modifier to project it into your model enter image description here

  5. then you need to

  6. and then apply everything and subdivide your path more to desired amount and use a displace modifier with uv and your texture , then use solidify modifier a little and join your mesh to your base mesh then remesh it and smooth borders , you should end up with something like this : enter image description here

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    $\begingroup$ Jesus christ ! except those distortions , this was what i wanted , thanks mate . $\endgroup$ Commented Oct 11, 2021 at 9:10
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Another useful option is spacing:

enter image description here

You can set a space between each step (texture should be cropped to one stroke):

enter image description here

And don't forget the sample bias:

enter image description here

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  • $\begingroup$ Thats not actually what i wanted , i wanted a continuous pattern with "that" texture without any space in between (kind of bending the texture itself ) , btw thanks $\endgroup$ Commented Sep 25, 2021 at 5:01

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