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So I've been seeing some weight paint tutorials but all of them have a model that's one singular mesh merged into one, whereas mine is a bunch of different meshes (body parts hair, legs, arms, etc.) that appear to be joined but arent. How would I parent the rig to each body part to help me weight paint? I can't join all the objects together as it messes up the mesh.

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  • $\begingroup$ You need to parent a specific body part to your armature and in vertex groups of that object you need to delete all vertex groups expect of the bone you want it to have $\endgroup$
    – MikoCG
    Sep 23 at 6:55

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