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I have created a glass and now I wanna add liquid but it is difficult for me.
But the mesh is too complicate, how can I clean it? I already applyed the subsurfer and subdivison.

enter image description here

Thanks for your help in advanced.

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  • $\begingroup$ Hi Christopher Thanks for your quick response. But I cant apply the modifier for some reason? Do you know what could be the case? $\endgroup$
    – Maaske
    Sep 22 at 14:52
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    $\begingroup$ Just do not apply the subdiv modifier and use it for rendering only. $\endgroup$
    – brockmann
    Sep 22 at 14:52
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    $\begingroup$ @ChristopherBennett I fixed it and it worked! Thank you very much!! $\endgroup$
    – Maaske
    Sep 22 at 14:56
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To fix an overly subdivided mesh, try adding a Decimate modifier.

Try all the 3 options to see what works best, however often simply using "un-subdivide" with a couple (or more) of iterations will do the trick.

It's best to be in object mode - wireframe preview to see what the modifier is doing.

Decimate

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