I am trying to rig a model here. I have a ripped model from a game here that I've downloaded from the Internet. All the bones deform the mesh smoothly. Here is an example of the shoulder joint here:
I decided to edit the model's clothes. I have assigned the extra meshes onto the model as vertex groups. However, When I move the same bones again, this happens:
The weird thing that when I reviewed the original model's weights, it was all zero (blue all over). This made me confused. Now I have edited the mesh, how do I achieve the same quality as the original model?
Please note that the arm/shoulder mesh is still the same just I recolored it, added extra meshes on top (like armor) and reassigned it to the bones. Also that my edited model also has no weights.Corrective smooth modifier and smooth modifier also does not work for me.
Please is there a way to do this without going through all the weight painting? I need help as soon as possible.