I have created a new texture and assigned an image to it.

I have checked the UV mapping, and it looks fine to me. However, when I render using Shift + Z, the body renders invisibly.

Does anybody see what I might have done wrong?

Thank you!

enter image description here

enter image description here

Here is the node. I hope I have captured the right settings.

enter image description here

  • $\begingroup$ It looks like the alpha channel in your image is 0, or somehow you are plugging in an alpha value of 0 for your character's skin. We need to see the nodes to know for sure what is going on. $\endgroup$ – beiller Jan 27 '15 at 17:45
  • $\begingroup$ @beiller I have added a screenshot of the nodes. Is that what you meant? $\endgroup$ – Johann Hesters Jan 27 '15 at 18:29

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