I have a mesh parented to bendy bones. I have created some grease pencil strokes on the surface of the mesh. The problem is, when the mesh is deformed by bbones, the GP strokes get detached from the surface. I tried parenting the GP object to the same armature but that doesn't work. How can I make the GP strokes stick to the surface even after the deformation.
There can be 3 methods I can think of for good results:
One is to turn the GP object into a texture and apply it to the mesh material.
Two is to turno the GP object into a mesh and parent it to the rig.
Three is to add a lattice modifier and set the rig to deform the lattice and the lattice to deform the GP object (needs careful weight painting).
An image of the project could help to choose the best approach.