When I export my model to a glb or gltf format (This is for a game), the texture gets messed up. The texture is just a simple png file with color strips in it, nothing fancy. What's going on? I've tried to export in almost every format blender offers with similar results.
The only thing that even kept the colors in the right place was to move the base color to the emission and change the base color to black. That comes from a stackexchange answer, which I can't seem to find at the moment. But it makes the model look really weird.
This is the original model
Here's what it looks like after exporting.