I might be asking this question wrong, because I've searched around without any luck.
Basically, I want to automatically weight a specific vertex group to a specific set of bones. In my model, I've got a tree where I want to animate certain branches very specifically. When I try to set automatic weights, lot of vertices from other disconnected branches are grabbed as well, due to their radius.
I've already got each branch split out into vertex groups, but I'm not sure how to assign sets of bones to them in an automatic way.
An example is in the image below - I'd like the 3 bones that I have selected to weight themselves to the selected vertex group.