I was following a tutorial on YouTube on generating materials procedurally with cycles but after I tried baking a few textures everything turned black in the rendered viewport shading and gray in materials view. The material appears completely fine in the preview in the material properties tab and even my baked textures wont appear. I have tried deleting and recreating my materials multiple times and have done the same for my textures. I can't for the life of me figure out what I did if I even did anything in the first place if anyone has any solutions please let me know!
Your Clothes collection has Holdout enabled. It means it "draws" transparency:
(drag the image around the browser to see it's transparent, not white)
Or enable the Holdout option in the outliner and then disable it for the collection: