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I have modelled the outside of an airplane's fuselage in Blender, and now I want to model the inside and doors. For that, I need to make the fuselage skin a 2 centimeter's wide "wall". Below is a screenshot of that "skin": https://i.sstatic.net/m3jIl.png Now, I need to move each face inwards along it's normal by 2 cm and scale it at the same time so that all faces still fit together.

I've tried various things:

  1. Simple scale
  2. Push - Pull
  3. Shrink - Fatten all with more or less the same result - in some places the outer and inner faces were spaced 10 cm and in others only millimeters.

I could of course move all the vertices by hand, then connect them - but that would take ages. Isn't there a simpler method ? Basically I need to implode the skin by 2 cm.

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  • $\begingroup$ Shrink/Fatten should work but you need to apply the scale before $\endgroup$
    – moonboots
    Sep 17, 2021 at 19:40
  • $\begingroup$ @moonboots ah, will try that ! $\endgroup$
    – TheEagle
    Sep 17, 2021 at 19:44
  • $\begingroup$ @moonboots wow … This worked, thank you sooooooo much ! If you make it an answer, I'll be happy to accept and upvote it ! ;) $\endgroup$
    – TheEagle
    Sep 17, 2021 at 19:47

1 Answer 1

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Apply the scale of your object (CtrlA) before you do the Shrink/Fatten.

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