Can I have different compositor nodes for different parts of my render? I presume the way to do it would be using masks but I just cant figure out how to create/make them work.
Half of my render is blue and the other half is orange, so I would like to have different color balances and stuff for each side.
So my question is: How can I do that? And if using masks, how to I create a mask of my render and them use it on the compositor?
Thanks! =) (sorry if the question was confusing)