I’m hoping to create a nice music driven animation, that shows an object ‘kicking’ into the air, a bit like a popcorn kernel popping, but in time with the music. What kind of approach would this involve? Physics? Gravity?
I have already experimented with baked F-curves to audio, but it's not quite right. I wondered if it was some kind of turning on/off of a force, to propel the object into the air, and letting it fall down/bounce, before propelling it again. All synced to the beat.
Any ideas much appreciated.
Had some good success with the 'popping plane' approach, using three objects:
- The pushed cube
- The pushing cube
- The floor
Just a single frame of pushing cube Z movement, after experimenting I just need a tiny amount.
I can hide the pushing cube. Boom.