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Currently just playing around to learn ins and outs of geometry nodes. I am trying to make a bush-like plant - that potentially could be used as a branch for a tree, and possibly the trees would be used as a forest scenery. So I created branch object in geometry nodes, attaching instances of leaf objects to simple extruded plane functioning as a branch base. Distribution, rotation and scale of the leaves is randomized via Point distribute and Attribute randomize nodes. Seed values for these are taken from Random float node in hopes of randomizing these for each instance.

Well... It seems to be not working - when I create Bush object and instance the branch objects to it via Geometry Nodes, all the branches have the same configuration of leaves. When I use Object>Apply>Make instances real , the branches all still remain similar, and, seem to refer to a single instance of geometry nodes modifier.

Is there a some kind of setting or way around it? Is it possible at all ? The result that I am looking for here is that all the branch instances would have differently transformed leaves, all the bushes would have differently transformed branch instances, etc.

Edit: I am aware of possibility to create this kind of effect inside a single geometry nodes modifier, but stacking several separate ones would be more easily manageable...

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    $\begingroup$ this is a really good question. Unfortunately i have no idea how to do it. And i fear it is in the "nature" of instance - it is always the same. $\endgroup$
    – Chris
    Commented Sep 20, 2021 at 15:27
  • $\begingroup$ It sounds like you were working on this with the 2.9x nodes. With the geometry nodes overhaul in 3.0, this might be easier to pull off? $\endgroup$
    – ajwood
    Commented Dec 11, 2021 at 22:48
  • $\begingroup$ No, unfortunately it is currently not possible. An instance is a linked copy of the original object and you only have influence on the transformation of the instance, but no longer on the variables used during the creation. $\endgroup$
    – quellenform
    Commented Apr 10, 2022 at 12:36

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