I am attempting to overlay a high res, sculpted plane on top of another plane but I am struggling to hide the edge of the overlaid plane.
The plane has a shrink-wrap modifier, a data-transfer(normals) and both planes have a solidify modifier for SSS.
Is it possible to remove the edge of the plane within cycles or is it something that will need to be done in post?
If I use alpha transparency some reason the alpha value effects both planes:
If I mix in a transparency shader instead, the reflection looks distorted and there is a dark line (shadow?) between the two planes: