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I am new to blender and I would like to know if it is possible to bake a single keyframe of the ocean modifier into an image.

The goal then would be to export the mesh created with the ocean modifier as a .fbx and then apply the texture to the exported mesh.

I am not sure that this is possible though.

Thanks for your help.

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Yes it looks like it works, either normal baking or baking the height with a b&w gradient on the Z axis:

enter image description here

enter image description here

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