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what it looks like with glare:

enter image description here

what it looks like without glare:

enter image description here

This seems like the easiest thing to solve but I haven't found any documentation of this problem on google.

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As mentioned in this bug report, this is a bug that has been around since 2.8 when using NLM denoising.

A description from the report:

Glare node bug when using NLM denoising

[...]

Occasionally noisy when using grain anodes in compositor particle images. No issue with OIDN.

So it is best to use OpenImageDenoise instead of NLM for denoising to work around this.

If that is not an option, other denoisers might work; or higher sample numbers and different render seeds for single frames.

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