I have numerical files output from a c++ program for fluid simulation by solving Navier Stokes equation using particles, the file looks like this
-0.09 0.02 0.014737 1.26721e-17 4.34908e-19 -0.326667
-0.09 0.02 0.019737 1.02892e-17 2.54586e-17 -0.326667
-0.09 0.02 0.024737 1.08211e-18 3.22247e-17 -0.326667
-0.09 0.02 0.029737 -5.16105e-18 2.42116e-17 -0.326667
-0.09 0.025 -0.040263 -7.48241e-18 -1.33054e-17 -0.326667
-0.09 0.025 -0.035263 -1.51154e-17 -4.43992e-18 -0.326667
-0.09 0.025 -0.030263 -1.83814e-17 -4.67568e-18 -0.326667
-0.09 0.025 -0.025263 -3.33315e-17 -6.81458e-18 -0.326667
-0.09 0.025 -0.020263 -4.54398e-17 -2.37933e-18 -0.326667
-0.09 0.025 -0.015263 -2.15601e-17 4.90648e-18 -0.326667
-0.09 0.025 -0.010263 -2.87995e-18 4.25644e-18 -0.326667
-0.09 0.025 -0.00526297 7.32533e-18 8.69628e-18 -0.326667
-0.09 0.025 -0.000262971 1.73026e-17 1.31652e-17 -0.326667
-0.09 0.025 0.00473703 1.38162e-17 -5.92466e-18 -0.326667
-0.09 0.025 0.00973703 1.64762e-17 -1.85798e-17 -0.326667
Note the first 3 numbers are the particle positions, the last 3 numbers are velocities of the particles. What is the right file format to import to Blender for animation? I am trying to display or visualize the file (3D fluid) that is shown above in Blender and I am not sure how to do that.
EDIT: [mjf] I would like to import the array as a collection of particles that represent the initial position and velocity of particles in a fluid flow and then visualize the state of the flow.
Thanks in advance!