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Sup fellas, I am making a project in external software. And need an animatable rigged glow stick, so I modeled one.

Here it is

After realising that rigging is extremely difficult for me, I tried somethings out as you can see below, I am attempting to make that middle small bone the root bone, and then put two outer bones on each side that I can animate, is this possible?

Here it is

and if so, could something be so kind to walk me through it?

EDIT: The animation I would like to perform on this model is someone grabbing it, and craking half of it like a glow stick. So half of it stays static in the person's hand, while the other half bends.

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    $\begingroup$ You need to tell what kind of animation you want to do, what your object is supposed to do? Is it rigid, does it bend, etc? $\endgroup$
    – moonboots
    Sep 15 at 13:22
  • $\begingroup$ FIXED! My bad, I forgot about that haha. $\endgroup$
    – Falrte
    Sep 16 at 15:58
  • $\begingroup$ If you just make a chain of 2 bones from the bottom to the top and weight it properly, wouldn't that be enough? Then the character grabs it from the first bone and bends it with the second bone. How familiar are you with rigging? Maybe check out some basic rigging tutorials first, then you'll have the tools to rig this stick. $\endgroup$ Sep 16 at 16:02
  • $\begingroup$ This is a good intro to rigging in Blender and probably enough for what you're trying to achieve: youtube.com/… $\endgroup$ Sep 16 at 16:04

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