I have a torus where I wrapped a spiral curve around using the shrinkwrap modifier. After that, I created an array and curve modifier on the "eyes" object as I want it to follow the spiral curve. The array has a constant offset on X and the curve modifier is set to the spiral curve. Now the problem is that the normals are pointing in the wrong directions.
How could I control the normals of the spiral curve or how can I make sure the eyes object is facing outside like the circled row?