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I have a torus where I wrapped a spiral curve around using the shrinkwrap modifier. After that, I created an array and curve modifier on the "eyes" object as I want it to follow the spiral curve. The array has a constant offset on X and the curve modifier is set to the spiral curve. Now the problem is that the normals are pointing in the wrong directions.

As you can see here, the normals are pointing to all kinds of directions As you can see here, the normals are pointing to all kinds of directions

As you can see in the picture only the circled row is pointing right As you can see in the picture only the circled row is pointing right

How could I control the normals of the spiral curve or how can I make sure the eyes object is facing outside like the circled row?

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  • $\begingroup$ please provide blend file $\endgroup$
    – Chris
    Sep 15, 2021 at 10:25
  • $\begingroup$ @Chris Not sure why you want the file, but I added it. $\endgroup$ Sep 15, 2021 at 10:39
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    $\begingroup$ It's so we can find a solution to your specific problem without having to recreate your scene ourselves. Sharing your file is the most effective way to get people to help you with specific problems. $\endgroup$
    – Geri
    Sep 15, 2021 at 10:42
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    $\begingroup$ Allright thanks for pointing that out, will try to add a file when possible next time :) $\endgroup$ Sep 15, 2021 at 10:47

1 Answer 1

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Select the curve and in the Object Data > Shape > Twist Method, choose Z-Up:

enter image description here

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  • $\begingroup$ So easy! Damn I feel stupid, been looking at this problem since yesterday evening until I gave up. Thanks a lot! $\endgroup$ Sep 15, 2021 at 10:46

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