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I am trying to create a scene of nebula trapped in a glass cube,I have sucessfully created nebula by using principled volume,however whenever I try to put a transsimisive cube around it,cycles compeletely ignoring my noise texture node and my color ramps node.what did I do wrong here?I have increased light path on volume,it did nothing for me.

enter image description here

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  • $\begingroup$ Please add your blend file to your question (How to add a blend file) $\endgroup$ Commented Sep 14, 2021 at 14:10
  • $\begingroup$ It looks like the glass isn’t smooth. Could that be the problem? $\endgroup$
    – TheLabCat
    Commented Sep 14, 2021 at 17:02

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Yes you are right, and its very frustrating. Volumes inside a refractive shader dont work in cycles. i mix a transparent shader with the glass shader (factor 0.5) to get the volumetric shader half visible. I recommend reporting it as a bug (you are not the first one) to show the demand of combining volumetrics and refraction. I hope this will be dealt with soon by cycles developers.

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