I'm trying to sculpt strips of seams with stitching using alphas into a high poly jacket that I plan to later retopo and bake the normals (I've seen Zbrush users do it here). I can't quite get the settings right with the sculpting tools (such as curves and stencil mapping) to replicate what's in the alpha (here's the alpha if you'd like to give it a try). You can see my results in the zig-zag looking area below (the others seams were done by hand and I don't enjoy that process). If you have any tips, that would be great (or a better way of getting realistic seams in leather jackets). Thanksenter image description here

  • $\begingroup$ Can you post a photo of what you want as the result ? $\endgroup$ Sep 14, 2021 at 3:58
  • $\begingroup$ Sure thing! You see the seams going down the arm and where the shoulder area is in the photo in the link below? I'm going for that. m.media-amazon.com/images/I/81gPumH6e1L._AC_UL1500_.jpg $\endgroup$ Sep 14, 2021 at 4:30
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    $\begingroup$ I'm not sure your image works right for what you're trying to do... $\endgroup$
    – moonboots
    Sep 14, 2021 at 6:14
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    $\begingroup$ here it is : blender.stackexchange.com/questions/72121/… $\endgroup$ Sep 14, 2021 at 9:04
  • $\begingroup$ Hey hamed, those settings helped a lot! Thanks bunches! One less headache to worry about! $\endgroup$ Sep 14, 2021 at 15:30


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