I am trying to achieve an animation effect of a character's hair growing out to it's final form. The hair is basically a bunch of curved hair card strips and it seemed like the best way to achieve the effect was to make a blendshape and just scale the geometry along their original path. I could achieve the effect I'm looking for by manually moving all the edges of each strip towards the "source" but that would take ages. I have a potential idea for how a script could pull it off, but before I dive into that I figured I should check and see if there's an easier option that I'm just missing.
Edit: Here's what the hair I'm using looks like currently