When should you use the conformal method verses the defualt angle based method when UV unwrapping? What difference do they make?

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Angle Based unwrapping gives a good 2d representation of a mesh while Conformal usually gives a less accurate UV mapping than Angle Based, but works better for simpler objects. (src)

From experience I use a mixture of both depending on how complicated the mesh is, Angle Based tends to give better results in general.

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