I'm trying to make a snowstorm effect in Blender. I have a plane that is emitting plane particles (with a snowflake texture mapped to it). There is also a Empty with a Force physics enabled on it. The Empty is set to vortex.
However, when I bake bake the plane's physics, the particles either pull into the center far too much (like a tornado) or blow outwards. No matter how I adjust the settings, I can't make the particles swirl around a certain axis.
How can I accomplish this? And are there any alternatives to particle systems, vortexes, etc.?