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I am doing a project in blender and I would like to add the corrugated surface onto the surface of the gun and then bake the normals for the gun. The gun is the low poly model and I guess the item named cube is the high poly one. Preferably I would like to have the entire surface of the gun covered with this sort of structure of the "cube" item with all the rows aligned along the same axis. This is the surface structure of that I want to give on the surface of the gun This is the gunThis would be how the structure sits on the surface of the gun. the triangular shape faces outsideI have already tried the boolean modifier but as you can see it doesn't show a lot of the pieces as well as it takes away some of the gun model.

1 This is the surface structure that I want to give on the surface of the gun. 2 This is the gun. 3 This would be how the structure sits on the surface of the gun. the triangular shape faces outside. 4 I have already tried the boolean modifier but as you can see it doesn't show a lot of the pieces as well as it takes away some of the gun models.

I did try the blender guru video for normal baking and got the same artefacts as he did but I was not able to achieve the corrugated look in the normal. It looked flat. Any help or suggestions are greatly appreciated. Thank you.

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You can try

  • Duplicate gun, create structure object
  • Select gun + structure + gun
  • Bake > Selected to active. Enable Cage with some parametr.

enter image description here

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