So I've been working in unreal engine lately and I've gotten an error about "bind pose", so I did a bit of research and I figured out that the problem is because of how my Metarig doesn't follow the advanced rig, and so the bones of the metarig are not connected to any mesh data during the animations which produces the error. I GUESS the solution could be to make the metarig follow the advanced rig, but I don't know how to do that. But perhaps there is a different solution, after all what I called "research" was really just a quick google search .Any ideas?
P.S - In the screenshot the red arrow points to the advaced rig- hip box. All I did was move it down a bit and you can see how the metarig doesn't follow along.