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I am using Blender 2.93. I have two planes. One is a large background plane, and the other is a small flat plane in front of it. In both images, the smaller plane (which lies in front of the larger plane) is indicated by a blue arrow.

enter image description here

I want both of these planes to be opaque, textured, matte, and look the same. I tried doing this already by applying a Displacement modifier to both planes, but as you can see from the top image, they don't exactly match. The displacement modifier applied to both planes is shown below:

enter image description here

Ultimately, I would like both planes to have a texture, but when I generate the image from the camera's head-on point of view (shown below), I'd like the front plane to be indistinguishable (or, at least very, very well hidden).

enter image description here

How can I do this? I've tried simply roughing each surface without the Modifier, but I can't seem to get the level of detail on either plane (detailed, but highly scattering). I have shadows turned off on both planes to reduce the relative visibility.

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If I understand correctly what you want, what you could do is, at the frame where both the 2 planes are supposed to match and be indistinguishable, unwrap them both with the Project From View mode, then in the Displace modifier give them the same texture, and in the modifier choose Coordinates > UV:

enter image description here

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