Ok so I've been painting this model for a client, while also using symmetry. But for some reason texture image that contains color didn't mirror everything I did, even though on the viewport it mirrored just fine. I am unsure as to why this is happening and I couldn't find a solution to it online. Is there a way to transfer color data from the model on the right to the texture image on the left, to "refresh it" so to say? Do I need to repaint it? Manually mirror the texture in Photoshop? What should I do?