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I have a mesh with a lot of holes. However the mesh is not just a surface, it has 2 sides and I would like to preserve the volume.

Illustration of the holes

Right now I would probably for each hole just delete one loop and then fill 2 loops around somehow, which is a lot of work.

Is there a better way to close them?

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    $\begingroup$ use an object to boolean then sculpt a bit with the smooth brush? $\endgroup$
    – moonboots
    Sep 9, 2021 at 14:48
  • $\begingroup$ I'll try that, thanks @moonboots $\endgroup$
    – Ecto
    Sep 9, 2021 at 14:50

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Let's say this is your mesh:

enter image description here

Create an object that will be your bandage, boolean it with your inital object:

enter image description here

Go into Sculpt mode, choose the Draw brush, put the Strength at 0, enable Dyntopo, sculpt, it will make the shape merge:

enter image description here

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