This problem is a little bit wonky on the computer's side but I want to see if I can make this work. Basically, I need to rotate every bone on this character 90 degrees on the x-axis for it to be properly interpreted.
The problem is that when I rotate every bone 90 degrees on the x-axis I get a jumbled mess of bones.
Is there a way for me to bake the keyframes so that I can rotate the bones but still have the same animation? Thanks for help my guys.