I am attempting to texture an object with a repeating texture which is intended to be 1m x 1m in physical dimensions. So for an object 30m x 20m, the texture will repeat 30 times in the longer dimension and 20 times in the shorter dimension.
I know I can scale the UV map of an object to match the dimension of the object, but this seems tedious to do for every single object, and should I tweak the size of an object I will then have to similarly tweak the UV map scale. I also know I can set the Vector input to the Image Texture in my material to Geometry | Position to get the intended effect on all objects which use the material. However, this strategy does not export to glTF files, and I need to export my environments to glTF files for use in the game engine I am using.
I am fairly new to Blender so it is highly probable I'm missing something very simple, any assistance in finding how to apply tiled textures that can be exported to glTF files would be greatly appreciated.