a new semi blender noob here..
I have a flying cube animation running, and the cube has parented cube face panes/images. I need, let's say at frame 200, the 'faces' to lose the parent and fall down on the ground. I can't get it to lose the parent at a specific moment. Also tried with faces as 'child of'.. but then the position is gone etc.. I'm stuck here.. Any help would be much appreciated.
ok.. found it.. i have two cubes, that are being flipped around and are rigged bodies. The 'child of' faces lose 'it' when they collide. When i add rigid body to the faces all animation seems to be 'corrupt' .. In the end.. i like the cubes to collide and that the 'child of' faces then 'spray' away a bit because of the collision and drop on the floor..
should i re-do the whole animation and rigid body the face from the start and make it active (or so) when they collide? I'm quite confused atm.. haha.. sorry.. noob