I have tracked my camera and recreated the scene mesh on which I am projecting the frame of the image sequence.
If I step some frames back the camera "sees" something different. A different area is textured. How can I now automatically merge these different projections into one so I get a continuously textured model?
I found this tutorial of CGMatter explaining the process but for a scene where multiple textures are needed, this is quite a labour-intensive job. Is there any way to automate or speed that process up? I am aware of this StackExchange question but I do not really understand it and it's quite old too. Thank you for your help appreciate it a lot. :)