enter image description hereI need help with this rig. The face is a material and I want that on top of the head. But I know it doesn't rig when there are double faces on there. What to do?

  • $\begingroup$ once you've joined the face, select its vertices in Edit mode and in the Vertex Groups list, select the group it is supposed to be part of and click Assign $\endgroup$
    – moonboots
    Sep 7 at 10:33
  • $\begingroup$ If you need just control Face object by bone, you don't have to join them. Just select the Face object and Armature object with Shift and Ctrl+P > Bone. $\endgroup$
    – vklidu
    Sep 7 at 11:03
  • $\begingroup$ Omg the last thing worked!!!! Thank you @vklidu $\endgroup$
    – Romy Bond
    Sep 7 at 11:50

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