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I've got a Sponza scene in gltf. In order to debug some stuff in my engine I want to delete some parts of the scene.

Now, when I'm importing it into Blender, I see that the scene is just one mesh and all the submeshes are treated as different materials.

Can I somehow turn all the submeshes into separate meshes so that I could delete them if I need to?

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In Edit Mode, Mesh > Separate > By Material (shortcut: P).

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