I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't pull the two too far apart and break the simulation.
However, when the bones in the armature begin to move, the simulated chains attached to it fall through, The settings applied below are nearly identical on all chains.
- Mesh shape
- Sensitivity margin lowered
- (Chain with bone) Animated
- (Chain with bone) Deforming
Is it possible to have chains with rigged bones? If so, how would I fix my simulation to that it properly animates without the chains falling through? Thank you.