Is there a mechanism in blender similar to the solidify modifier that would allow me to apply thickness to a series of faces but have this thickness increasing or dropping off in certain places?
For example, the brim of a hat where I apply more thickness\weight in the center and less at the edges, or a cloak where I thin it down where there are creases and a standard solidify modifier can't handle them and starts overlapping itself.
My intention is to 3D print my models so controlling the thickness is important, and a pain to do manually.