I have a series of objects that all use the same series of modifiers.
When I select a bunch of them, and change a modifier, I expect it to propagate to all the objects, and instead it only applies to the last one.
Linking the objects in this regard is not possible, only copy/paste of modifiers is possible, so how is one supposed to do this?
What really puzzles me is why it's not possible to link all the objects modifiers to a single source like it happens in example with materials!
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1$\begingroup$ I fully feel your puzzlement, linked modifiers would make sense :)) $\endgroup$– jachym michalSep 5, 2021 at 8:54
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$\begingroup$ Man this proposal is 3 years old and only 38 votes... people are not so keen on automation unluckily... it's terrible. $\endgroup$– PolyMadSep 5, 2021 at 10:19
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1$\begingroup$ I believe you have a situation where holding the ALT key while making the change will cause it to be applied to all of the selected objects at once. Have you tried that? $\endgroup$– Marty FoutsSep 5, 2021 at 14:09
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$\begingroup$ @MartyFouts oh gosh you are my saver!!! Hoe can I offer you a beer? $\endgroup$– PolyMadSep 6, 2021 at 13:48
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$\begingroup$ You can click on the button to accept my answer on the answer I just added. It helps me gather reputation and it lets other people know your problem is solved. $\endgroup$– Marty FoutsSep 6, 2021 at 13:52
2 Answers
- Select all of the objects
- As you perform the action hold the ALT key.
This doesn't always work but there are many operations for which it does.
Is this what you are looking for?
Copy to Selected: Copy the modifier from the active object to all selected objects.
PS: I think it's only in newer version of Blender so try upgrading to one if this option does not apear.
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$\begingroup$ Eh unluckily no. I need to deactivate/reactivate a modifier in the viewport on several objects at once and each time I'm wasting a lot of time doing it manually on each one... it doesn't make any sense in my opinion that this can't be linked like materials. Thank you for the effort though. $\endgroup$– PolyMadSep 5, 2021 at 9:09
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1$\begingroup$ Oh no. Weel if I remeber anything else I'll update the answer. $\endgroup$– Ayo ReisSep 5, 2021 at 9:23
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$\begingroup$ I guess the right way to go for this now is the geometry nodes construction. $\endgroup$– PolyMadSep 5, 2021 at 10:18