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I have a series of objects that all use the same series of modifiers.
When I select a bunch of them, and change a modifier, I expect it to propagate to all the objects, and instead it only applies to the last one.
Linking the objects in this regard is not possible, only copy/paste of modifiers is possible, so how is one supposed to do this?
What really puzzles me is why it's not possible to link all the objects modifiers to a single source like it happens in example with materials!

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    $\begingroup$ I fully feel your puzzlement, linked modifiers would make sense :)) $\endgroup$ Sep 5 at 8:54
  • $\begingroup$ Man this proposal is 3 years old and only 38 votes... people are not so keen on automation unluckily... it's terrible. $\endgroup$
    – PolyMad
    Sep 5 at 10:19
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    $\begingroup$ I believe you have a situation where holding the ALT key while making the change will cause it to be applied to all of the selected objects at once. Have you tried that? $\endgroup$ Sep 5 at 14:09
  • $\begingroup$ @MartyFouts oh gosh you are my saver!!! Hoe can I offer you a beer? $\endgroup$
    – PolyMad
    Sep 6 at 13:48
  • $\begingroup$ You can click on the button to accept my answer on the answer I just added. It helps me gather reputation and it lets other people know your problem is solved. $\endgroup$ Sep 6 at 13:52
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  • Select all of the objects
  • As you perform the action hold the ALT key.

This doesn't always work but there are many operations for which it does.

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Is this what you are looking for?

Copy to Selected: Copy the modifier from the active object to all selected objects.

enter image description here

PS: I think it's only in newer version of Blender so try upgrading to one if this option does not apear.

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  • $\begingroup$ Eh unluckily no. I need to deactivate/reactivate a modifier in the viewport on several objects at once and each time I'm wasting a lot of time doing it manually on each one... it doesn't make any sense in my opinion that this can't be linked like materials. Thank you for the effort though. $\endgroup$
    – PolyMad
    Sep 5 at 9:09
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    $\begingroup$ Oh no. Weel if I remeber anything else I'll update the answer. $\endgroup$
    – Ayo Reis
    Sep 5 at 9:23
  • $\begingroup$ I guess the right way to go for this now is the geometry nodes construction. $\endgroup$
    – PolyMad
    Sep 5 at 10:18

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