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I was wondering is it possible to make this kind of animation with this effect? enter image description here

As I understand, its the particle system emitter + force field and rigid body? but whenever I give the mesh a rigid body, it won't affect anything in the particle system. So the objects still overlap each other. idk maybe its force field probem but I am still very noob to blender so any help would be highly appreciated!

Thank you!

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  • $\begingroup$ hello, do you have only several objects? you don't need a particle system if you just have several objects... $\endgroup$
    – moonboots
    Sep 4 at 20:42
  • $\begingroup$ @moonbots hi! yep, I need only 10, but I thought I should use particle system so they could emit like that🙈 $\endgroup$ Sep 4 at 21:23
  • $\begingroup$ maybe try rigid body and force field, with a 0 gravity? $\endgroup$
    – moonboots
    Sep 4 at 21:26
  • $\begingroup$ perhaps you can use boids? $\endgroup$ Sep 4 at 23:55
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You could create your pill, give it Rigid Body physics (Active), disable any gravity in the Scene Properties panel, enable the object's rigid body Animated option for several frames, animate a short rotation then disable Animated and let the physic play so that it continues its rotation, create a Force Field (Force type), here I gave it a force of -200. Then link-duplicate your object and Delta Transform it, the copies should collide like that:

enter image description here

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