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I am running into an issue and was hoping someone could help! In photo 1 you see an armature I am working on of a wing. In photo 2 the wing is spread, and in photo 3 it shows one of the other feathers closing the gap in the wing. To do this, the tutorial im watching suggests a copy rotation bone constraint. No matter what I do when I click the two bones I want to use and apply the constraint, it repeatedly places the constraint on certain non selected bones (in photo 4 the bone all the way to the right. Does anyone know how to fix this? I imported the rig with no mesh into a new file and I could get it to work, but for some reason I cannot otherwise. The blend file is too big to upload sorry.

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    $\begingroup$ hello, you could share only this part of your armature, use pasteall.org/blend $\endgroup$
    – moonboots
    Sep 4 at 7:01

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