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So let's say I create a material in Cycles and let's say, I load an image texture onto a sword. It perfectly fits, all good.
Now, the sword I would load in would only be one part, it's just one big mesh.
So how would I select an area of the sword, let's say one part would be steel, and the other part would be (leather)? I just need to know how to add more than one shader on different parts of the object.