I'm doing a rigid body simulation, and I baked the simulation. But then I want to delete the bake, and change some things in the simulation, and then re-bake it. So I hit the "Delete Bake" Button, in the rigid body world settings.
But it still reads: 599 Frames in Memory (4.7 MiB)
And when I click on the Bake button again, it quickly bakes the frames that were already baked, and then keeps on baking. It sort of seems to "Skip over what it already baked". The problem, is that it uses the old bake, even though I told it to delete the bake. And this totally messes up the simulation. There is also the "Delete All Bakes" Button, but that doesn't do anything either. And even when I close and re-open the Blender file, it uses the old bake.
If anyone can help, I'd appreciate it. Thanks!